Extend it: skills, UI, and computer use
The seams LegalWork is meant to be extended through — authoring new skills, the shared UI primitives, and the native automation runtime — ending in real code.
packages/ui/src/common/paper.ts500 lines · getSeededPaperMeshGradientConfig L129–154
Outline 29 symbols
- PaperMeshGradientConfig type export
- PaperGrainGradientConfig type export
- SeededPaperOption type export
- paperMeshGradientDefaults const export
- paperGrainGradientDefaults const export
- grainShapes const
- meshPaletteFamilies const
- grainPaletteFamilies const
- paletteModes const
- MeshGradientOverrides type
- GrainGradientOverrides type
- getSeededPaperMeshGradientConfig function export
- getSeededPaperGrainGradientConfig function export
- resolvePaperMeshGradientConfig function export
- resolvePaperGrainGradientConfig function export
- buildSeedSource function
- createSeededPalette function
- createSeededBackground function
- adjustHexColor function
- mixHexColors function
- createRandom function
- hashString function
- mulberry32 function
- clamp function
- roundTo function
- hexToRgb function
- rgbToHsl function
- hslToHex function
- rgbToHex function
1import type {
2 GrainGradientParams,
3 GrainGradientShape,
4 MeshGradientParams,
5} from "@paper-design/shaders";
6
7export type PaperMeshGradientConfig = Required<
8 Pick<
9 MeshGradientParams,
10 | "colors"
11 | "distortion"
12 | "swirl"
13 | "grainMixer"
14 | "grainOverlay"
15 | "speed"
16 | "frame"
17 >
18>;
19
20export type PaperGrainGradientConfig = Required<
21 Pick<
22 GrainGradientParams,
23 | "colorBack"
24 | "colors"
25 | "softness"
26 | "intensity"
27 | "noise"
28 | "shape"
29 | "speed"
30 | "frame"
31 >
32>;
33
34export type SeededPaperOption = {
35 seed?: string;
36};
37
38export const paperMeshGradientDefaults: PaperMeshGradientConfig = {
39 colors: ["#e0eaff", "#241d9a", "#f75092", "#9f50d3"],
40 distortion: 0.8,
41 swirl: 0.1,
42 grainMixer: 0,
43 grainOverlay: 0,
44 speed: 0.1,
45 frame: 0,
46};
47
48export const paperGrainGradientDefaults: PaperGrainGradientConfig = {
49 colors: ["#7300ff", "#eba8ff", "#00bfff", "#2b00ff"],
50 colorBack: "#000000",
51 softness: 0.5,
52 intensity: 0.5,
53 noise: 0.25,
54 shape: "ripple",
55 speed: 0.4,
56 frame: 0,
57};
58
59const grainShapes: GrainGradientShape[] = [
60 "corners",
61 "wave",
62 "dots",
63 "truchet",
64 "ripple",
65 "blob",
66 "sphere",
67];
68
69const meshPaletteFamilies = [
70 ["#e0eaff", "#241d9a", "#f75092", "#9f50d3"],
71 ["#ddfff5", "#006c67", "#35d8c0", "#8cff7a"],
72 ["#ffe5c2", "#8a2500", "#ff7b39", "#ffd166"],
73 ["#f5f7ff", "#0d1b52", "#3f8cff", "#00c2ff"],
74 ["#fff2f2", "#6f1237", "#ff4d6d", "#ffb703"],
75 ["#f0ffe1", "#254d00", "#8cc63f", "#00a76f"],
76 ["#f5edff", "#44206b", "#b5179e", "#7209b7"],
77 ["#f4f1ea", "#3a2f1f", "#927c55", "#d0c2a8"],
78];
79
80const grainPaletteFamilies = [
81 ["#7300ff", "#eba8ff", "#00bfff", "#2b00ff"],
82 ["#0df2c1", "#0b7cff", "#74efff", "#1a2cff"],
83 ["#ff7a18", "#ffd166", "#ff4d6d", "#5f0f40"],
84 ["#8dff6a", "#1f7a1f", "#d7ff70", "#00c48c"],
85 ["#f6a6ff", "#7027c9", "#ff66c4", "#20115b"],
86 ["#b9ecff", "#006494", "#00a6a6", "#072ac8"],
87 ["#f7f0d6", "#8c5e34", "#d68c45", "#4e342e"],
88 ["#ffd9f5", "#ff006e", "#8338ec", "#3a0ca3"],
89];
90
91const paletteModes = [
92 {
93 hueOffsets: [0, 22, 182, 238],
94 saturations: [0.92, 0.7, 0.84, 0.74],
95 lightnesses: [0.82, 0.28, 0.6, 0.5],
96 },
97 {
98 hueOffsets: [0, 118, 242, 304],
99 saturations: [0.88, 0.76, 0.82, 0.7],
100 lightnesses: [0.8, 0.42, 0.58, 0.48],
101 },
102 {
103 hueOffsets: [0, 44, 156, 214],
104 saturations: [0.94, 0.78, 0.86, 0.72],
105 lightnesses: [0.78, 0.4, 0.6, 0.46],
106 },
107 {
108 hueOffsets: [0, 76, 184, 326],
109 saturations: [0.86, 0.8, 0.78, 0.76],
110 lightnesses: [0.82, 0.52, 0.42, 0.58],
111 },
112 {
113 hueOffsets: [0, 140, 196, 224],
114 saturations: [0.84, 0.7, 0.76, 0.88],
115 lightnesses: [0.86, 0.46, 0.36, 0.54],
116 },
117 {
118 hueOffsets: [0, 162, 212, 342],
119 saturations: [0.9, 0.72, 0.8, 0.82],
120 lightnesses: [0.8, 0.38, 0.52, 0.56],
121 },
122];
123
124type MeshGradientOverrides = SeededPaperOption &
125 Partial<PaperMeshGradientConfig>;
126type GrainGradientOverrides = SeededPaperOption &
127 Partial<PaperGrainGradientConfig>;
128
129export function getSeededPaperMeshGradientConfig(
130 seed: string,
131): PaperMeshGradientConfig {
132 const random = createRandom(seed, "mesh");
133
134 return {
135 colors: createSeededPalette(
136 paperMeshGradientDefaults.colors,
137 seed,
138 "mesh-colors",
139 {
140 families: meshPaletteFamilies,
141 hueShift: 42,
142 saturationShift: 0.18,
143 lightnessShift: 0.14,
144 baseBlend: [0.08, 0.2],
145 },
146 ),
147 distortion: roundTo(clamp(0.58 + random() * 0.32, 0, 1), 3),
148 swirl: roundTo(clamp(0.03 + random() * 0.28, 0, 1), 3),
149 grainMixer: roundTo(clamp(random() * 0.18, 0, 1), 3),
150 grainOverlay: roundTo(clamp(random() * 0.12, 0, 1), 3),
151 speed: 0.5,
152 frame: Math.round(random() * 240000),
153 };
154}
155
156export function getSeededPaperGrainGradientConfig(
157 seed: string,
158): PaperGrainGradientConfig {
159 const random = createRandom(seed, "grain");
160 const colors = createSeededPalette(
161 paperGrainGradientDefaults.colors,
162 seed,
163 "grain-colors",
164 {
165 families: grainPaletteFamilies,
166 hueShift: 58,
167 saturationShift: 0.22,
168 lightnessShift: 0.18,
169 baseBlend: [0.04, 0.14],
170 },
171 );
172 const anchorColor = colors[Math.floor(random() * colors.length)] ?? colors[0];
173
174 return {
175 colors,
176 colorBack: createSeededBackground(anchorColor, seed, "grain-background"),
177 softness: roundTo(clamp(0.22 + random() * 0.56, 0, 1), 3),
178 intensity: roundTo(clamp(0.2 + random() * 0.6, 0, 1), 3),
179 noise: roundTo(clamp(0.12 + random() * 0.34, 0, 1), 3),
180 shape:
181 grainShapes[Math.floor(random() * grainShapes.length)] ??
182 paperGrainGradientDefaults.shape,
183 speed: roundTo(0.2 + random() * 0.6, 3),
184 frame: Math.round(random() * 320000),
185 };
186}
187
188export function resolvePaperMeshGradientConfig(
189 options: MeshGradientOverrides = {},
190): PaperMeshGradientConfig {
191 const seeded = options.seed
192 ? getSeededPaperMeshGradientConfig(options.seed)
193 : paperMeshGradientDefaults;
194
195 return {
196 colors: options.colors ?? seeded.colors,
197 distortion: options.distortion ?? seeded.distortion,
198 swirl: options.swirl ?? seeded.swirl,
199 grainMixer: options.grainMixer ?? seeded.grainMixer,
200 grainOverlay: options.grainOverlay ?? seeded.grainOverlay,
201 speed: options.speed ?? seeded.speed,
202 frame: options.frame ?? seeded.frame,
203 };
204}
205
206export function resolvePaperGrainGradientConfig(
207 options: GrainGradientOverrides = {},
208): PaperGrainGradientConfig {
209 const seeded = options.seed
210 ? getSeededPaperGrainGradientConfig(options.seed)
211 : paperGrainGradientDefaults;
212
213 return {
214 colors: options.colors ?? seeded.colors,
215 colorBack: options.colorBack ?? seeded.colorBack,
216 softness: options.softness ?? seeded.softness,
217 intensity: options.intensity ?? seeded.intensity,
218 noise: options.noise ?? seeded.noise,
219 shape: options.shape ?? seeded.shape,
220 speed: options.speed ?? seeded.speed,
221 frame: options.frame ?? seeded.frame,
222 };
223}
224
225function buildSeedSource(seed: string) {
226 const trimmedSeed = seed.trim();
227 const separatorIndex = trimmedSeed.indexOf("_");
228
229 if (separatorIndex === -1) {
230 return trimmedSeed;
231 }
232
233 const prefix = trimmedSeed.slice(0, separatorIndex);
234 const suffix = trimmedSeed.slice(separatorIndex + 1);
235 const suffixTail = suffix.slice(5) || suffix;
236
237 return `${trimmedSeed}|${prefix}|${suffix}|${suffixTail}`;
238}
239
240function createSeededPalette(
241 baseColors: string[],
242 seed: string,
243 namespace: string,
244 options: {
245 families: string[][];
246 hueShift: number;
247 saturationShift: number;
248 lightnessShift: number;
249 baseBlend: [number, number];
250 },
251) {
252 const familyRandom = createRandom(seed, `${namespace}:family`);
253 const primaryIndex = Math.floor(familyRandom() * options.families.length);
254 const secondaryOffset =
255 1 + Math.floor(familyRandom() * (options.families.length - 1));
256 const secondaryIndex =
257 (primaryIndex + secondaryOffset) % options.families.length;
258 const primary = options.families[primaryIndex] ?? baseColors;
259 const secondary =
260 options.families[secondaryIndex] ?? [...baseColors].reverse();
261 const primaryShift = Math.floor(familyRandom() * primary.length);
262 const secondaryShift = Math.floor(familyRandom() * secondary.length);
263 const paletteMode =
264 paletteModes[Math.floor(familyRandom() * paletteModes.length)] ??
265 paletteModes[0];
266 const baseHue = familyRandom() * 360;
267
268 return baseColors.map((color, index) => {
269 const random = createRandom(seed, `${namespace}:${index}`);
270 const primaryColor =
271 primary[(index + primaryShift) % primary.length] ?? color;
272 const secondaryColor =
273 secondary[(index + secondaryShift) % secondary.length] ?? primaryColor;
274 const proceduralColor = hslToHex(
275 (baseHue +
276 paletteMode.hueOffsets[index % paletteMode.hueOffsets.length] +
277 (random() * 2 - 1) * 18 +
278 360) %
279 360,
280 clamp(
281 paletteMode.saturations[index % paletteMode.saturations.length] +
282 (random() * 2 - 1) * 0.08,
283 0,
284 1,
285 ),
286 clamp(
287 paletteMode.lightnesses[index % paletteMode.lightnesses.length] +
288 (random() * 2 - 1) * 0.08,
289 0,
290 1,
291 ),
292 );
293 const mixedFamilyColor = mixHexColors(
294 primaryColor,
295 secondaryColor,
296 0.18 + random() * 0.64,
297 );
298 const remixedFamilyColor = mixHexColors(
299 mixedFamilyColor,
300 primary[(index + secondaryShift + 1) % primary.length] ??
301 mixedFamilyColor,
302 random() * 0.32,
303 );
304 const proceduralFamilyColor = mixHexColors(
305 proceduralColor,
306 remixedFamilyColor,
307 0.22 + random() * 0.34,
308 );
309 const [minBaseBlend, maxBaseBlend] = options.baseBlend;
310 const blendedBaseColor = mixHexColors(
311 proceduralFamilyColor,
312 color,
313 minBaseBlend + random() * (maxBaseBlend - minBaseBlend),
314 );
315
316 return adjustHexColor(blendedBaseColor, {
317 hueShift: (random() * 2 - 1) * options.hueShift + (random() * 2 - 1) * 14,
318 saturationShift: (random() * 2 - 1) * options.saturationShift + 0.06,
319 lightnessShift: (random() * 2 - 1) * options.lightnessShift,
320 });
321 });
322}
323
324function createSeededBackground(
325 baseColor: string,
326 seed: string,
327 namespace: string,
328) {
329 const [red, green, blue] = hexToRgb(baseColor);
330 const [hue] = rgbToHsl(red, green, blue);
331 const random = createRandom(seed, namespace);
332
333 return hslToHex(
334 hue,
335 clamp(0.18 + random() * 0.18, 0, 1),
336 clamp(0.03 + random() * 0.09, 0, 1),
337 );
338}
339
340function adjustHexColor(
341 hex: string,
342 adjustments: {
343 hueShift: number;
344 saturationShift: number;
345 lightnessShift: number;
346 },
347) {
348 const [red, green, blue] = hexToRgb(hex);
349 const [hue, saturation, lightness] = rgbToHsl(red, green, blue);
350
351 return hslToHex(
352 (hue + adjustments.hueShift + 360) % 360,
353 clamp(saturation + adjustments.saturationShift, 0, 1),
354 clamp(lightness + adjustments.lightnessShift, 0, 1),
355 );
356}
357
358function mixHexColors(colorA: string, colorB: string, amount: number) {
359 const [redA, greenA, blueA] = hexToRgb(colorA);
360 const [redB, greenB, blueB] = hexToRgb(colorB);
361 const mixAmount = clamp(amount, 0, 1);
362
363 return rgbToHex(
364 Math.round(redA + (redB - redA) * mixAmount),
365 Math.round(greenA + (greenB - greenA) * mixAmount),
366 Math.round(blueA + (blueB - blueA) * mixAmount),
367 );
368}
369
370function createRandom(seed: string, namespace: string) {
371 return mulberry32(hashString(`${buildSeedSource(seed)}::${namespace}`));
372}
373
374function hashString(input: string) {
375 let hash = 2166136261;
376
377 for (let index = 0; index < input.length; index += 1) {
378 hash ^= input.charCodeAt(index);
379 hash = Math.imul(hash, 16777619);
380 }
381
382 return hash >>> 0;
383}
384
385function mulberry32(seed: number) {
386 return function nextRandom() {
387 let value = (seed += 0x6d2b79f5);
388 value = Math.imul(value ^ (value >>> 15), value | 1);
389 value ^= value + Math.imul(value ^ (value >>> 7), value | 61);
390 return ((value ^ (value >>> 14)) >>> 0) / 4294967296;
391 };
392}
393
394function clamp(value: number, min: number, max: number) {
395 return Math.min(max, Math.max(min, value));
396}
397
398function roundTo(value: number, precision: number) {
399 const power = 10 ** precision;
400 return Math.round(value * power) / power;
401}
402
403function hexToRgb(hex: string): [number, number, number] {
404 const normalized = hex.replace(/^#/, "");
405 const expanded =
406 normalized.length === 3
407 ? normalized
408 .split("")
409 .map((part) => `${part}${part}`)
410 .join("")
411 : normalized;
412
413 if (expanded.length !== 6) {
414 throw new Error(`Unsupported hex color: ${hex}`);
415 }
416
417 const value = Number.parseInt(expanded, 16);
418
419 return [(value >> 16) & 255, (value >> 8) & 255, value & 255];
420}
421
422function rgbToHsl(
423 red: number,
424 green: number,
425 blue: number,
426): [number, number, number] {
427 const normalizedRed = red / 255;
428 const normalizedGreen = green / 255;
429 const normalizedBlue = blue / 255;
430 const max = Math.max(normalizedRed, normalizedGreen, normalizedBlue);
431 const min = Math.min(normalizedRed, normalizedGreen, normalizedBlue);
432 const lightness = (max + min) / 2;
433
434 if (max === min) {
435 return [0, 0, lightness];
436 }
437
438 const delta = max - min;
439 const saturation =
440 lightness > 0.5 ? delta / (2 - max - min) : delta / (max + min);
441
442 let hue = 0;
443
444 switch (max) {
445 case normalizedRed:
446 hue =
447 (normalizedGreen - normalizedBlue) / delta +
448 (normalizedGreen < normalizedBlue ? 6 : 0);
449 break;
450 case normalizedGreen:
451 hue = (normalizedBlue - normalizedRed) / delta + 2;
452 break;
453 default:
454 hue = (normalizedRed - normalizedGreen) / delta + 4;
455 break;
456 }
457
458 return [hue * 60, saturation, lightness];
459}
460
461function hslToHex(hue: number, saturation: number, lightness: number) {
462 if (saturation === 0) {
463 const value = Math.round(lightness * 255);
464 return rgbToHex(value, value, value);
465 }
466
467 const hueToRgb = (p: number, q: number, t: number) => {
468 let normalizedT = t;
469
470 if (normalizedT < 0) normalizedT += 1;
471 if (normalizedT > 1) normalizedT -= 1;
472 if (normalizedT < 1 / 6) return p + (q - p) * 6 * normalizedT;
473 if (normalizedT < 1 / 2) return q;
474 if (normalizedT < 2 / 3) return p + (q - p) * (2 / 3 - normalizedT) * 6;
475 return p;
476 };
477
478 const normalizedHue = hue / 360;
479 const q =
480 lightness < 0.5
481 ? lightness * (1 + saturation)
482 : lightness + saturation - lightness * saturation;
483 const p = 2 * lightness - q;
484 const red = hueToRgb(p, q, normalizedHue + 1 / 3);
485 const green = hueToRgb(p, q, normalizedHue);
486 const blue = hueToRgb(p, q, normalizedHue - 1 / 3);
487
488 return rgbToHex(
489 Math.round(red * 255),
490 Math.round(green * 255),
491 Math.round(blue * 255),
492 );
493}
494
495function rgbToHex(red: number, green: number, blue: number) {
496 return `#${[red, green, blue]
497 .map((value) => value.toString(16).padStart(2, "0"))
498 .join("")}`;
499}
500